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Cake day: July 2nd, 2023

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  • As long the player is open to whatever the DM decides their characters history is, or they have collaborated on an outline or even a detailed history the other players just don’t know about, that is all fine and can be really fun for everyone.

    If they are doing it with no heads up and are not going to play along with whatever the DM decides happened in their past, then no. But when it comes to DnD, I normally let stuff play out and only stop play if something is clearly going poorly, or might make other players more uncomfortable than they are willing to be. I only play with friends, so things rarely end up being anything close to the worst they theoretically could have gone, socially.



  • Ah, I thought populous was more popular than that. I guess it was just popular in my friend group at the time. Would have been populous 1 and 2 we were playing, I didn’t even know a third one came out. I guess the most recent god game would be Godus, developed by peter molyneux’s current company. Essentially a modern sequel to populous 1 and 2. I haven’t actually tried it yet, last I looked it was still in beta or early access or something. And it looks like that makes sense as it apparently has been in early access for over 10 years… it seems decently high rated, but that is kind of concerning none the less.


  • And, you’d want/need redundancy. One on-site back up for quick restoration and one off-site for surviving physical disaster. So, you’d need at least 3 times that. In HDD prices, that is roughly 2.5 million per set-up, or 7.5 million total for all three. And in SSD prices, well it’s about 3x that. 7.5 million per set up and 22.5million for all three.

    An alternate option is a distributed back-up. They could have people volunteer to store and host like 10 gigs each, and just hand out each 10 gig chunk to 10 different people. That would take alot of work to set up, but it would be alot safer. And there are already programs/systems like that to model after. 10 gigs is just an example, might be more successful or even more possible in chunks of 1-2 terabytes. Basically one full hard drive per volunteer.

    Lol, had to add that after doing the math for 10 gigs to ten people and realising that was 1000 people per terabyte, so would take 150 million volunteers. Even at 2 petabytes each, assuming we still wanted 10x redundancy in that model, it would be like 750 thousand volunteers or something like that. Maybe there is no sustainable volunteer driven model, lol.




  • Critical skill failure is relative to the situation, you don’t chop your arm off everytime you critically miss in combat. Although if it makes sense for the specific situation, chopping your arm off might be on the table sometimes for a critical miss in combat. Same sort of thing works for skills. It would only be the worst reasonable result that comes to mind. Not that all of a sudden the worst possible thing ever happens completely out of the blue.


  • Yeah, everyone is very aware it’s not in the official rulebook, other than in the section of the official rulebook where it says not to treat it as an official rulebook and only something to fall back on if you can’t think of something better.

    And for anyone that for any small moment of time may not have temporarily been aware that skill crits isn’t in the official rulebook, that problem is solved very quickly the second they meet any other player online.


  • I suppose if the DM is running the game through a rigid preformed structure then yeah, having things make stuff more unpredictable is gonna be hard on the DM, but if they are already choosing to fly by the seat of their pants and roll with the incoming suggestions from the dice, it’s totally fine.

    There are lots of different types of people that like to DM games. Something isn’t automatically worse for all DMs.