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Joined 2 years ago
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Cake day: August 17th, 2023

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  • I player character who is being an asshole can be a lot of fun to weave a great story. I played a huge asshole of a character, who was not afraid of being an asshole. I’ve also played characters who did not trust the group at all and was already to kill/back stab everyone.

    My last character was wearing warpstone armor and was slowly going paranoid. I made it clear to the table that at somepoint, I was going to have to fight everyone. My poor character died in a 1 v 1 fight against a wizard.

    It is a fine line to play these types of characters cause it’s easy to affect everyone’s else enjoyment of the game.

    Now, an asshole player has no spot at the tbale.













  • lancer (epic mecha building fantasy. make a big beautiful bot from a ridiculously large number of options over time and fight. super duper crunchy)

    Lancet is so much fun. It’s really about building super op mechs and the GM doing the excavation same thing to you.

    The lore is amazing. NPHs, blink space, Ra, Horous, and more.

    mothership (aliens the ttrpg. shit goes down on spaceships. you will probably die in a spectacular way. it will be fun.)

    We had a total party kill within hour and half. So much fun. The GM was telling us the party before fucked up so bad, the planet had to get nuked.








  • I never create a backstory. All my characters had personalities, different ways of solving problems, and I acted out the characters in their own unique ways.

    All my characters are built around an idea. Ideas like “Kobold snake oil salesman”, “Necromancer Child Edutainer”, “Skaven Engineer”, “Communist Dwarf”, “A delusional ghoul named Jeff Bezos”, etc.

    Since, I do a lot of improvisation, not having a back story allows me to adapt my character to the story.