

Neither. Thee amount of shifts above defense determine stress or consequence.
Or the effect die will determine the consequence.


Neither. Thee amount of shifts above defense determine stress or consequence.
Or the effect die will determine the consequence.


Marvel Heroic Roleplaying. It’s out of print, but you can get Cortex Prime and easily get the rules.


Sounds good, thanks!
Now what would be awesome is a small RPG-specific model that can be more easily self hosted.


How system agnostic is it? Can it run, say, FATE?


I had fun with my yungun with Argyle and Crew, a kid focused RPG where you create sock puppets as characters.


!Traveller@ttrpg.network and other !scifi@ttrpg.network games often feature that.
Bulldogs is a great narrative game on Fate with that vibe.
I have no experience with this specific setting, but I’ve played SW quite a bit. I think it would be pretty straightforward to adapt it to FATE, and with a little extra effort but a better result to Cortex Prime.
If you’re open to branching into other systems, the folks at !scifi@ttrpg.network can help you pick an easy to learn and vibe appropriate system for your adventure.
This was a nice read. Thank you.
Why is it worn out near the top?
Truncated d4 s deal less damage… as caltrops. Also look at that table 🤩
Neither. Thee amount of shifts above defense determine stress or consequence.
Or the effect die will determine the consequence.