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Cake day: June 17th, 2023

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  • Maggoty@lemmy.worldtoRPGMemes @ttrpg.networkPeak D&D 6e
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    1 month ago

    I’m actually a fan of the general change to races and background. It’s more role play friendly because all the tables available to me are run like we’re power gaming. Which of course makes us power game to stay alive. So now I can be whatever I want without worrying too much.




  • A 1st level dip into fighter gives casters armor, shield, and con save proficiencies. If that’s not enough then a feat can give you advantage on concentration saving throws. So a +2 becomes something like a +6 and then you could get two chances with that modifier.

    If you start a game as a caster, as an origin character for example, then you can simply go to withers and reset your character to a level 1 fighter and then just take all your spellcasting levels.






  • Maggoty@lemmy.worldtoRPGMemes @ttrpg.networkWe all know at least one
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    2 months ago

    Eh, fighters are capable of dropping 6d12+96 damage at level 10. Assuming a 60 percent hit rate they’re dropping an average of 90 damage, and a max of 168. They aren’t underpowered, they’re just forced into GWM/Sharpshooter and they don’t get magical defenses without help. Which are big mechanical problems but not really power issues.


  • This. Role-playing shouldn’t include the boring necessary activities unless they’re no longer boring.

    If I wanted to run an ambush like that I’d have the players roll a generous save DC to see if they put their armor on already. Basically a DC 5, just to make it possible and maybe catch one party member for laughs. But not enough to be a serious barrier.