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3 years agoI personally think so. It is in many ways similar to 5e but a bit denser on rules. It feels like the designers really wanted to make sure that there were no weird corner cases. And while there is a lot of them, the rules all seem very logical and consistent. So when playing it feels a bit more “mechanical” or “game-y” but also less wonky than 5e can be. It is a somwhat different experience than 5e and the rules are available for free at Archive of Nethys. But if you should pick it up really depends on whether your group is unsatisfied with DnD or itching for something new. Our group changed over after trying a one shot and because our DM was getting a bit bored with 5e.
Also not who you replied to, but I had a quick look at what I could find online.
It is a pretty deep system, where factions take their actions in the background in turns every ingame month or adventure. They all have their own stats, bases of operation, assets, goals, etc. and can attack each other, expand, gain influence or wealth and a whole lot of other things.
Basically its a “the GM plays a strategy game by themselves behind the scenes” approach. Personally, I think its a bit too involved for its purpose unless you really enjoy playing that solo game in addition to all the other game prep.