LeVentNoir@lemmy.nzM to pbta@ttrpg.networkEnglish · 1 year agoWe need an Icon!plus-squaremessage-squaremessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareWe need an Icon!plus-squareLeVentNoir@lemmy.nzM to pbta@ttrpg.networkEnglish · 1 year agomessage-square0fedilink
minus-squareLeVentNoir@lemmy.nztorpg@ttrpg.network•Any resources for Thirsty Sword Lesbians?linkfedilinkEnglisharrow-up1·1 year agoHey! !pbta@ttrpg.network would be happy to discuss this! But in general, building whole campaigns isn’t a thing PbtA games do, and instead they use the fact that the game engine forces the narrative to keep moving and constantly provokes the players to react and take action to drive the game onwards. Have you played / MC’d any other pbta games? linkfedilink
LeVentNoir@lemmy.nzM to pbta@ttrpg.networkEnglish · 1 year agoPowered by the Apocalypse: Favourite Basic Move?plus-squaremessage-squaremessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squarePowered by the Apocalypse: Favourite Basic Move?plus-squareLeVentNoir@lemmy.nzM to pbta@ttrpg.networkEnglish · 1 year agomessage-square0fedilink
Hey! !pbta@ttrpg.network would be happy to discuss this!
But in general, building whole campaigns isn’t a thing PbtA games do, and instead they use the fact that the game engine forces the narrative to keep moving and constantly provokes the players to react and take action to drive the game onwards.
Have you played / MC’d any other pbta games?