

I quite like Monte Cook’s Cypher System for just about any setting. Fast, elegant rules with just the right amount of crunch to keep things interesting. It’s really easy to grasp and can be easily tailored to fit any setting. I also love how it uses a descriptive sentence instead of cookie-cutter character classes.

God, PLEASE…go with actually faster combat. It’s hard enough to get everyone to commit to showing up to the game for a few hours on any kind of a regular basis. Don’t waste what little time they DO have to tell stories together with pointless minutia. Just one guy’s (very fervent) opinion. ;)