https://en.m.wikipedia.org/wiki/Dice
Singular: die or dice
https://en.m.wikipedia.org/wiki/Dice
Singular: die or dice
Most people hear “<blank> bubble” and think “oof, that’s not a good thing.”
Capitalists (the ones with the actual capital) hear the same thing and think “just imagine how rich I’ll be if I get out right before it pops! Blow more hot air into it! Quickly!”
Make dndbeyond good/better, invest in 3rd party VTT integrations, and keep selling books through those channels. Keep partnering with 3rd party content creators to get a cut of their profits selling through dndbeyond.
I’d stop trying to disrupt the industry or chase massive profits, and just be okay with reasonable profits.
They’d oust me in a week.
I enjoyed watching Harmonquest, the episodes of which have parts video of the table and parts animated story. It’s a comedy show, for the most part, which genre appeals to me. Past, that, I enjoy a good actual play podcast, sans video, like BomBARDed or NaDDPod, both of which are also comedic stories.
Just watching a group play a game can indeed be boring. But if that game is just a format for the genre of entertainment you already enjoy, that’s the appeal.
I’ve found that the least inspiring behaviors of players, from my perspective as a DM, are when they hack and slash in combat. Whether it’s built into the system, or you brew it on, giving players free skill checks alongside (rather than instead of) their normal combat turns can make things significantly more engaging and rewarding (for both them and the DM).
A question to anyone who has the book: how adaptable are the narrator-focused sections to systems that are not A5e? As a 5e DM, am I getting cool stuff, or wasting my money?
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