I’m a big fan of the "wisdom " check before players do something that seems, to me, completely stupid. Like, hey, before you set out to storm the castle, roll your highest knowledge skill.
Tactics, architecture, history, etc, all good. But any success on any skill (or even, literally, Wisdom if nothing else) gets you a little hint that this is a terrible idea.
“OK well, as a Baker, you understand that the huge wagon pulling 500 loaves of bread into the castle means there must be an enormous amount of guards. Since you got a natural 20 on your Cooking check, you can estimate the number precisely to around 150. Even if they weild the baguettes as weapons, you are certain they will defeat you.”
And then, most parties I’ve played with will then begin formulating their plan to sneak in on the bread wagon, which is a much funnier story. Or they’ll complain that they meant the druid should cause a storm to distract the guards or something like that. It’s kind of amazing how often these bad plans arise from a miscommunication.
I’m reminded of a very passionate post I once saw about how tiktok dances have made some people afraid to dance because they aren’t as good as people who literally live in dance training camps to factory -produce dance videos. Anyway, the plea was to just ignore that and dance! People largely have an innate desire to move when they hear music, and its OK to just vibe with it.
The internet has got people thinking that everything they make must be step 1 of their plan to monetize that thing and release it for global consumption. Write stories for yourself, letter for friends, and poems for no one! Dance no matter who is looking. Make art everywhere. And for goodness’ sake, play table top games with friends, make up stories, and let yourself get wildly obcessed about it! It’s yours! It’s ok to just love the story your friends are telling and to talk about with people, and you don’t even have to lament that your friend group isn’t charming enough to carry the podcast of your game.