“Are you sure that’s what you want to do?”
“Are you sure that’s what you want to do?”
There are also things like cuckoo clocks and a reference to a train.
And even if you do create “original” characters, it can be extremely helpful to imagine your fantasy casting for them to aid in your roleplay. This big guy is John Goodman, that suave rogue is George Clooney, the gnome over there is Jim Carey.
Brilliant character concept. I can only assume you have gadget belt, and every device is branded with the holy symbol of your oath.
Bonus points if your oath is based around overcoming fear by adopting the aspects of the most feared one, who takes the form of a great bat.
This is good advice except for the bit about Dora the Explorer. That would require watching Dora the Explorer.
Sub in any genre movie or TV show you know well. If you players catch on and recognize it, that’s even better, because then they think they know what to expect, and that’s when you zag on 'em.
It’s a thing people will often do to cats to get their attention, which usually results in an annoyed stare in return.
Looks like they need to get helmets or something to protect their faces better.
Is there a story behind the matching scars?
So not a city at all.
So if you want your players to start RPing better (yikes that autocorrect) and playing more heroic people, you have the wrathful god spare them at the last moment or resurrect them with the threat of following through next time they meet if they don’t shape up? Or is this just a good way to wipe the board with a good ol’ TPK?
I didn’t even see what community was posted on and related too strongly to this.
“What did I forget? What’a going to break tomorrow?”
I wonder if there would be a way to consistently split a single character across two or more people. Maybe that character has a fantasy version of dissociative identity disorder. Sometimes they go multiple sessions under control of one player or another, and sometimes there are multiple players in the driver’s seat in a single session, either taking turns or controlling different aspects of that character, a la Everyone is John.
A Tom Cardy reference in the wild! I see you are a man of taste.
That sounds like it would be fun as hell to play.
I once spent an inordinate amount of time fleshing out a character who was low-key meant to be the dwarf equivalent of Indiana Jones. Used a chain whip, had a trademark hat and the first name of a well-known dwarven realm, was trained in history, etc.
In our first session, I rolled a crit fail on an athletics check and fell into a chasm full of magma. It was the equivalent of Indy getting smashed by the boulder because he tripped. I didn’t even get to pull out my character’s irrational fear of drakes.
When your DM secretly switches out your dice for loaded ones.
You appear to have acquired a bag of hammers.
Please make a contested INT check to see if you are smarter than it.
Dude is forgetting that they are literally the descendants of dinosaurs.
This is why I prefer the paradigm of upgrading weapons, rather than just trading them in. An heirloom weapon with a history is soooo much cooler than just some random artifact harvested from a loot table.
You just provide the party with a magical smithing mechanic (flavor to your preference), and whenever they’d find a weapon, it’s a smithy runestone or whatever, and they can use it to upgrade or change the properties of their existing weapon.
Bad DMing. They said they were doing a thing. Don’t abuse your powers to back up time and give them an out. Let them do the thing.
They wouldn’t dream of wasting it on hand washing.
A campaign setting based on a fantasy-skewed View Askewniverse would be fun as hell.