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Cake day: March 5th, 2024

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  • Carrolade@lemmy.worldtoMicroblog Memes@lemmy.world•Yay.
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    3 months ago

    Employees go through the canisters and pick out the obviously moldy ones. They’re trying to work fast, though, so they can miss some that aren’t obvious. The decay can also get much, much worse just in the time the product sits on the shelves, depending on how good the refrigeration in that exact spot is.

    Anyway, open them up and examine before purchase. The employees will not mind, it’s what they’d do too.

    edit: Assuming there’s no sticker. If they’re sealed with a sticker then I wouldn’t break it.




  • The concept of a well-balanced DnD really bothers me. I do not think balance should be a core design goal. The Wish spell is horribly unbalanced, and should be. I think its representation of endless possibilities and horrifying consequences is emblematic of the spirit of the game itself, rooted in the olden days of DnD, when the DM was really doing his absolute best to TPK his party in a more competitive, adversarial, board-game-esque setup.

    The lack of balance in the older versions of the game had benefits. A player who wished less engagement with the game mechanics could play a fighter, where someone who wanted a larger amount could play a wizard.

    Balance in and of itself is not a problem, but unless done very carefully with a lot of attention paid to how that balance is arrived at, it’s just too easy to make everything feel very samey. Like a video game that becomes so well balanced that the awesome laser rifle is a perfectly balanced option against some other guys bow and arrow, making it all start to feel hollow and soulless. Like a fighting game that does not acknowledge that Green Arrow and Wonder Woman really aren’t actually in the same league, to be able to fairly fight each other in an immersive way.

    Starcraft and Helldivers 2 managed to arrive at a degree of balance that still feels wholesome and maintains distinction, but they’re very much the exceptions to the rule. It’s such a difficult thing that the vast majority of times its attempted, it results in some sort of failure. Personally, I prefer a different route, where devs simply embrace the inherent imbalance, and allow people to do broken-ass things that might be fun, and allow other options to exist that are just plain bad. I see nothing wrong with this outside of competitive, pvp style genres.