

9·
2 years agoThere’s a good reason for the going for the last one: Opportunity Cost.
If you’re in a situation and have an ability that can only be used once a day, you can never really know if this encounter will be the optimal use. So you hold off on it and thus get less utility. Even if you are regularly using it, having something you can always get utility out of is far more valuable than something that is strong but wasted sometimes.
I agree with Warlock here. Gift economy is a fun idea but the last thing I want to do is 5 different quests or “favors” every time I want to get some shopping done.
Obviously they’re an ass in your story but they were absolutely correct about that. Why not just have currency be some vague “good will” that’s semi-transferable between people but also allows gift/favors as a fallback.