• chetradley@lemmy.worldOP
    link
    fedilink
    arrow-up
    31
    ·
    9 months ago

    Ok, fine, I collapsed reality on an entire alternate universe ending them in the blink of an eye, but now Rog the barbarian is back to full health!

    • Susaga@ttrpg.network
      link
      fedilink
      English
      arrow-up
      14
      ·
      9 months ago

      It’s actually kind of astonishing that what villains try to do for an entire campaign is done as collateral damage by you using a first level spell slot, and it only heals 6 hitpoints. Meanwhile, Sad Frank drinks two potions and does the same, but without billions of deaths. Score one for Sad Frank.

    • KoboldCoterie@pawb.social
      link
      fedilink
      English
      arrow-up
      11
      ·
      9 months ago

      You know, this would actually be rad if the DM started using it as a plot point. Extra-dimensional police start hunting the PC for multiverse-level crimes, or some dunamancer in another reality kills an NPC in the PCs’ reality to heal one of their friends, and the PCs have to do some dimension-hopping to hunt them down and get them to stop.

    • Mesophar@lemm.ee
      link
      fedilink
      arrow-up
      7
      ·
      9 months ago

      Or, like, just reverse the localized time on the individual that got hurt to a point before they took the damage…

      • chetradley@lemmy.worldOP
        link
        fedilink
        arrow-up
        15
        ·
        9 months ago

        Ah, that’s chronomancy and you do NOT want me messing with time. Not after what will happen next time.