The Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 11 months agoHe's helpingstartrek.websiteimagemessage-square16fedilinkarrow-up1353arrow-down14
arrow-up1349arrow-down1imageHe's helpingstartrek.websiteThe Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 11 months agomessage-square16fedilink
minus-squareFaceDeer@kbin.sociallinkfedilinkarrow-up27arrow-down1·11 months agoThe way I usually do group stealth is to have everyone roll and the party is stealthy if at least half of them succeed at the check.
minus-squareMouseKeyboard@ttrpg.networklinkfedilinkarrow-up14·11 months agoThat’s how the official rules do it.
minus-squareTwilightVulpine@kbin.sociallinkfedilinkarrow-up9·11 months agoThat’s a good way to do it. I used to let the leader to roll for everyone but that tends to let unstealthy parties off too easy.
minus-squareAndrasKrigare@beehaw.orglinkfedilinkarrow-up6·11 months agoI like in Pathfinder they have this as the Follow the Expert mechanic https://2e.aonprd.com/Activities.aspx?ID=4
minus-squareKhrux@ttrpg.networklinkfedilinkEnglisharrow-up3·11 months agoA really quick 5e port of this is “if a character makes an ability check and has expertise in it, they may grant any creatures who are also making the check advantage on the same check”.
The way I usually do group stealth is to have everyone roll and the party is stealthy if at least half of them succeed at the check.
That’s how the official rules do it.
That’s a good way to do it. I used to let the leader to roll for everyone but that tends to let unstealthy parties off too easy.
I like in Pathfinder they have this as the Follow the Expert mechanic
https://2e.aonprd.com/Activities.aspx?ID=4
A really quick 5e port of this is “if a character makes an ability check and has expertise in it, they may grant any creatures who are also making the check advantage on the same check”.