That’s stupid. But obviously how the dice strikes the table impacts its balance and therefore the probability of rolling specific numbers. So we must figure out what side need to strike the table first to decrease the probability of getting an undesirable roll. Boom, I out physicsed you’re probabilities.
Louis Zocchi - The guy who made fair polyhedral dice - reckoned the problem is that polyhedral dice become unfair through the edges being rounded so they roll more easily from some sides than others and they become less than square/round
I did this with d6. I am a master at rolling low, cursed you may say but if I pick up a 1 the chance of rolling another one is lower. Or at least in my mind and memory.
That’s stupid. But obviously how the dice strikes the table impacts its balance and therefore the probability of rolling specific numbers. So we must figure out what side need to strike the table first to decrease the probability of getting an undesirable roll. Boom, I out physicsed you’re probabilities.
Louis Zocchi - The guy who made fair polyhedral dice - reckoned the problem is that polyhedral dice become unfair through the edges being rounded so they roll more easily from some sides than others and they become less than square/round
This is an old video from him about why dice suck
I did this with d6. I am a master at rolling low, cursed you may say but if I pick up a 1 the chance of rolling another one is lower. Or at least in my mind and memory.