The game of Dungeons & Dragons runs on rules. Something I expect the designers of the game to do is respect those rules. In this case, from Phandelver and Below: The Shattered Obelisk, they did not. In the original version of this room in The Lost Mine of Phandelver, there are two bandits. The revis
Ah yes 5e, a system notoriously known for rigid rules and leaving nothing to the DM.
I’m not even sure if you’re joking. Please, elucidate.
I am joking. “Rules as guidelines” is alive and well.