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Cake day: June 12th, 2023

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  • Fear,Counterspell, Hypnotic Pattern, Fireball, Haste, and Revivify + Spirit Guardians (for the divine soul sorcerer) are just too good.

    Spirit Shroud is also great for Martials.

    Ashardalaon’s stride is really really fun in the right place as well. Unmitigated fire damage just for using your move speed? Not always worth the concentration slot, but by far one of the coolest 3rd level spells.

    I’m a big fan of Plant Growth too actually. But that’s more Bard and Druid.






  • The ability Favored by the Gods can ONLY activate if you fail the save/attack roll. Here’s the RAW.

    Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.

    So I get that yes I wouldn’t know the number I would fail by (rolling a 2 vs DC 20 or rolling a 15 vs DC20) but this ability would never be useful for Wis saves. Which feels bad.

    I do like that shield method, and have used it for shield and counterspell in past games.


  • TheMinions@lemmy.worldtoRPGMemes @ttrpg.networkAnything else?
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    2 years ago

    This is cool in theory, but kind of annoying if you are trying to modify the roll with something like Favored by the Gods from Divine Soul Sorcerer that specifically can activate if you fail the roll.

    You add an additional 2d4 to your attack/save that fails.

    I’m not sure if ANY other dice modifications work after knowing failure, but I know this one does. I know when I play divine souls I always like to save it for those random Int/Wis saves that’ll get ya.






  • I think I would hate playing a caster or paladin if I couldn’t roll all 8d6 or 5d8 or 6d10 or my damage at once.

    Especially once you hit level 5, casters really want that second set. It can slow down combat a fair amount too and some stuff (like Empowered Metamagic) relies on you being able to see your entire dice roll.