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Joined 2 months ago
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Cake day: July 3rd, 2025

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  • Part is still waiting to happen

    Our characters were hired in the past to extract the country-level head of security of one of AAA corps. After they did that, in “wishes and stars”, one of the players expressed that it would be cool if things they get in contact with would come back later

    So in close future they will be hired to extract him from a secure train and in doing so they most probably will (unless the decide to fail that mission) antagonize their fixer, which just so happens to be Lofwyr - a great dragon that is the owner of another AAA corp

    And the plan is that in beat climax run the samurai will meet a heavy modified clone of the guy, that is bodyguard of continent-level CEO of the first corp

    The further plan is, that after that beat, this arch will try to explore the reality when cloning is possible.
    I’m sure they’ll be thrilled to meet the first guy again :)




  • Ordered list because some differences can be understood better in relation to others, but then dropping someone new into the deep waters of crunchy games would probably only confuse them

    1. Knave/MorkBorg/Fireball
      Use applicable setting if fantasy is not their thing
      • get them introduced easily
      • show more or less what we are coming from
      • to understand later on, what this branch distills to
    2. Something Gumshoe based
      • it needs to be understood that without combat, TTRPGs are not “20 questions” - guess what GM wants you to do
    3. Blades in the Dark
      • show that it can also be very gamified, almost approached like a series episode
      • narration doesn’t have to be only in GM’s hands
    4. Shadowrun/GURPS/Traveller
      • crunch games can be heavy to play but offer the most character customization possible
      • lore doesn’t have to fit in the rulebook
    5. SWADE/D&D
      • see what kind of games have the crown currently





  • So the plan is kind of like porting GameBoy Pokemon/Final Fantasy game (you walk on the map, then suddenly the combat begins with different mechanic) to a TTRPG?

    I’m not very familiar with commander format, but I don’t think it’s one of the fastest ones. So if I were doing this, I would try to minimize the mechanics between the combat. I would take Blades in the Dark, strip all the setting, playbooks, distill it to a bunch of approaches basically and reskin them as it fits the game.
    And then maybe take a look at Traveller quadrant(?) generation tools for coming up with map hexes? That one might be a bad advice, I’m not using hexes in general