Here’s a cool house rule sent to me by Jonathan Hardin from Sojourners Awake: My NEW favorite technique is Push Points. For every natural 1 or 20 you roll, you experience the consequences of the roll as usual, but you collect 1 point for experiencing that event. You can collect up to 10 points at […
I heard about this first from slyflourish I think and he called it a luck mechanic. I think the cap was different, 3, and maybe it replaced inspiration. You also got it for failing a roll instead of critting.
I think the mechanic is good, I’d prefer a lower cap and collection on fail I think. I also agree that retroactive changes are bad - I prefer to tell the players the DC and let them decide how many to spend ahead of time.
More player agency is good in my book and in 5E or OSR systems the number of currencies you’re tracking is very low IMO so this is easy to mod in with little friction.